Aller au contenu
ZIELMC

Parkour-Fight

Game modeJouable
A parkour race from your own island, then a PvP finale — 1v1, 2v2 or as a party with up to 4 teams.
01

Aperçu

Parkour-Fight is ZielMC's duel: everyone runs an identically generated parkour at the same time (same seed = exactly the same course). Every block you reach earns points — and those points are your money for the shop phase. Then it's on to the PvP finale (best of 1/3/5). Join the queue via the Parkour-Fight hologram in the lobby — solo for 1v1, as a party of two for 2v2, or start a party fight with your party.

02

Comment ça marche

14 points
01
How it works
Countdown (5 s) → parkour race (2 min in the queue, otherwise 2–10 min) → shop phase (2 min, end it early with /skip if everyone agrees) → PvP fight.
02
Start on the island
Everyone starts on their own island in a separate parkour world. The first block is in the same spot for everyone — once you reach it, your island disappears and the race is on.
03
Fair parkour
Everyone gets exactly the same course. Over 20 jump patterns — from long jumps and slime bounces to ice and honey — getting harder as your level rises.
04
Checkpoints
If you fall, you continue at your last block after 3 seconds.
05
Shop phase
Parkour points = money. In your own capsule you buy swords, armor, bows, gapples and potions from the trader and enchant at the enchanter. Jump better, gear up better.
06
Teams & team wallet
1v1, 2v2 or a party fight with 2 to 4 teams (red, blue, green, yellow) and up to 16 players in total. In a team, everyone's points go into one shared wallet — everyone on the team buys from it and teammates see every purchase.
07
Party fight
As party leader you open a menu via the hologram: split the teams (click a head or shuffle), choose parkour time and best of. Party fights count towards your stats too.
08
Fighting from capsules
Every team starts in its capsule; the gates only open when the fight begins. Your gear stays with you across all rounds, even if you die. A round goes to the last team with survivors. You see hearts and ping under the names.
09
Leaderboards by kills
There is no ranked mode and no ELO anymore — every match counts. The top lists in the lobby, /top and the website are sorted by kills. You see your place under your name in the lobby.
10
No auto-healing
There is no natural regeneration in the fight — heal only with gapples and potions from the shop.
11
Rematch
After a 1v1 you request a rematch with /rematch or by clicking [REMATCH]. If your opponent agrees, the same match starts again right away — it counts fully for stats and leaderboards. The end phase lasts 60 seconds.
12
gg pays off
Type “gg” in chat after the match and you get 20 coins once per match.
13
Coaching & replay
After every 1v1 you get an analysis with real combat data (hit rate, combos, CPS) and tips. Every match is recorded — watch it again with one click or /replay.
14
Statistics
Wins, kills and points are saved per day/week/month/year — in /stats, /top and on the leaderboard holograms.
03

Commandes

6 commands · tap for syntax and subcommands
  • /skip

    Skips the shop phase in Parkour-Fight if both players agree.

  • /rematch

    Requests a rematch after a 1v1 (also by clicking [REMATCH]). If your opponent agrees, the same match starts again right away and counts fully.

  • /spectate

    Drops you as an invisible spectator into the mode's most recently started match — compass = switch players, bed = back to the lobby.

    Syntax
    /spectate <battleroyal|duels|parkourfight|practice>
  • /stats

    Opens the network-wide stats GUI — your stats or another player's (even offline).

    Syntax
    /stats [player]
    Aussi :/statistics
  • /top

    Opens the top players menu: pick a mode and browse the leaderboards by time range.

    Aussi :/leaderboards
  • /replay

    Opens a recorded match (Duels including FFA, Parkour-Fight, Practice) on the replay server — from any server, optionally from a start time. /replays shows the replays of your matches with a filter. Replays are kept for 30 days; keep them for good with shift-click (Pro 1, Ultra 3, Legende 5, Titan 10 slots).

    Syntax
    /replay <code> [start time] | /replay leave | /replays [duels|parkourfight|practice|mine|all]
    Aussi :/replays
    • /replay <code> [m:ss|seconds]Plays the replay with this code, optionally from the start time.
    • /replay leaveEnds the playback.
    • /replays [duels|parkourfight|practice|mine|all]Shows your replays to click, filtered by mode.
04

Sujets liés